﻿using System;

namespace UnityEngine.PostProcessing
{
	// Token: 0x020000AF RID: 175
	public sealed class MinAttribute : PropertyAttribute
	{
		// Token: 0x0600040C RID: 1036 RVA: 0x00021681 File Offset: 0x0001F881
		public MinAttribute(float min)
		{
			this.min = min;
		}

		// Token: 0x0400056C RID: 1388
		public readonly float min;
	}
}
